Core Narrative 4

Inflection: Core Narrative #4 - All-in

Core Audience/Target Market:

Male and female aged 12-34 representing 48% of movie-going population

Media Habits:

Shifting to hand-held devices [tablets and especially phones]

Concept:

An all out overt struggle breaks out between the Sabians and Pantheins. Pantheins grow their influence and contact interdimensional aliens to enrich their [Gi] with information from deeper dimensions that was not possible so far scientifically. Ancient sacred sites are taken over by Pantheins.

The Sabians adapt and learn now powers of manipulating deeper dimensions while trying to protect ancient sacred sites from Panthein control. Both clans of shamans clash repeatedly as the world increasingly becomes convinced that alliance and contact with [IAi] is necessary for the survival of the specie. [IAi] becomes part of the conflict on earth and actively fight on behalf of the Pantheins

Logline: The war between both clans becomes overt and interdimensional aliens join the fight to take control of ancient sacred sites and mind control of the human population.

Medium/Platform: A futuristic multi-level game play offering opportunities for extended gameplay.

Additive Comprehension: Gamers have the option of changing the outcome of the larger story, specifically avoiding the Venti Failure up next. Series/Type: Game with multiple expansion packs and versions.